![move or die move or die](https://cdn-products.eneba.com/resized-products/oZ4jKTxJ10xHuNnYQe6mZ9VVS9tqdXoIAhvokna4MGQ_350x200_1x-0.jpeg)
Joe’s puzzle solving story would be the focus and “Party Mode” would be just a side mini-game for when you are bored or when you finished the story. If the “Party Mode” would be left within “Concerned Joe”, it wouldn’t be able to grow as big as it would on it’s own. Having them both in the same game means that “Party Mode” would remain a mini game with Joe’s story being the main focus, however after showcasing party mode at conventions, people were super excited about it and we felt like it needed to be treated as a separate game Concerned Joe isn’t about local/online competitive multiplayer, it’s about puzzle solving and story telling, and if we were to combine these 2 completely different play styles, it would end up in a stew of game types fighting each other to see which one is better. It was a very good small game within Final Fantasy and yet it’s not really remembered as much as it should be, because that’s not what Final Fantasy was about. This is my train of thought regarding the “Move or Die” split from “Concerned Joe”.ĭo you remember the card capturing game from Final Fantasy? You probably didn’t think about it until I mentioned it. Your choice.If I was a gamer interested in Concerned Joe, observing this from the “outside” I would think “Wow, those developers are trying to milk their game that isn’t even released yet, what a bunch of assholes”Īfter working for almost 2 years on “Concerned Joe”, splitting it into a separate game and putting Joe on the side in order to prioritize a new title was the LAST thing we would do… It wouldn’t make any sense and yet after thinking about it, it was the best/most logical decision. Play with one or 4 controllers, a keyboard, a DDR pad…or…the guitar and drums from Guitar Hero. Get your blood pumping with vibrant 2D graphics, as well as a heart-thumping soundtrack by Jacob Lincke.
![move or die move or die](https://cdn2.steamgriddb.com/file/sgdb-cdn/logo_thumb/805163a0f0f128e473726ccda5f91bac.png)
Play as one of several outrageous characters on the couch with friends, online against people from around the world or battle devious bots offline.Ĭhoose from a huge and always increasing variety of hilarious game modes like Jump Shot, Chainsaw Backstab and Rocket Run, each with their own unique mechanics and level design.
#MOVE OR DIE OFFLINE#
![move or die move or die](https://image.api.playstation.com/cdn/UP2059/CUSA06408_00/FREE_CONTENTQ5YcTLvPs7GU7e5DSYWG/PREVIEW_SCREENSHOT3_174666.jpg)
In fact, not moving literally makes your character explode. As its name suggests, Move or Die forces players to take action.
![move or die move or die](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6909713/337aebeef5349c75ffc27a682bbb2bbbd929e8f2.png)
Play online to gain XP and level up, unlocking awesome characters and game modes in the process, or try to work your way up the daily challenge leader boards where players go against AI bots in survival-like matches. Select what game modes you want to play from an ever-growing list of developer and community-generated modes, each with their own outrageous mechanics and level design crafted to promote hours of good old friendship-ruining fun. Slap your friends’ controllers out of their hands while playing on the same couch, challenge players online from around the world or pretend to practice offline with AI bots. These are the keywords that perfectly describe a round of Move or Die, the 4-player friendship ruining party game where rules change every single round. 20 seconds, constantly changing mechanics and a lot of yelling.